{"id":167,"date":"2026-10-15T03:19:20","date_gmt":"2026-10-15T03:19:20","guid":{"rendered":"https:\/\/wordpress.theicealphawolfden.com\/?p=167"},"modified":"2026-10-15T03:19:21","modified_gmt":"2026-10-15T03:19:21","slug":"dungeon-keeper-1-and-2-dig-build-expand-and-conquer","status":"publish","type":"post","link":"https:\/\/wordpress.theicealphawolfden.com\/index.php\/2026\/10\/15\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\/","title":{"rendered":"Dungeon Keeper 1 and 2: Dig, Build, Expand and Conquer"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Dungeon Keeper 1 and 2 are among my favourite games.<\/strong> I have played both so many times. Dig out the dungeon, make rooms, expand, kill the enemy and move on. I love that whole loop. It is an RTS underground, and it is exactly the kind of strategy game I enjoy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Looking through this old magazine brings that back immediately. Here is Dungeon Keeper II before release, with Bullfrog promising new creatures, more elaborate dungeons and better battles. I am still sad that the original series stopped after the second game. There was so much more they could have done with it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is Jakob Sloth\u2019s preview from <strong>CD-ROM Spil 11\/1998, page 24<\/strong>, in the issue dated 15 October\u201311 November 1998. It is a preview, with no review score. Some of its promises became familiar parts of Dungeon Keeper II. Others need a much closer look, especially the claim that sixteen people could play together.<\/p>\n\n\n\n<details><summary>View the complete original 1998 preview page<\/summary>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032744\/dk1998-magazine-original-full.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_900\/v1792032744\/dk1998-magazine-original-full.jpg\" alt=\"Photograph of the Dungeon Keeper II preview on page 24 of CD-ROM Spil 11\/1998.\" width=\"1536\" height=\"2048\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">My original photograph of Jakob Sloth\u2019s Dungeon Keeper II preview, <em>CD-ROM Spil<\/em> 11\/1998, p. 24. The printed screenshots and character artwork are preserved. Click any article image to enlarge it.<\/figcaption><\/figure>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">An RTS underground<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">What I enjoy starts with making the dungeon itself. The empty rock becomes somewhere I can use: rooms, corridors, space for creatures and routes towards the enemy. Expanding gives me more to work with, but eventually I want to take what I have built and use it to win the level. Then I want another dungeon to dig out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The original game ties that building to the creatures living in it. Imps excavate, claim ground, reinforce walls and carry gold. Lairs give creatures somewhere to sleep, hatcheries provide food, and the treasury supplies their wages. Libraries support research, while training rooms improve creatures for combat. Those are working parts of the dungeon, rather than rooms placed only for appearance. The <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon_Keeper_Gold_-_Manual_-_PC.pdf\">original Dungeon Keeper manual<\/a> lays out how those needs and jobs fit together.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032745\/dk1998-gameplay-dk1-training.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_1100\/v1792032745\/dk1998-gameplay-dk1-training.jpg\" alt=\"Dungeon Keeper Gold gameplay showing creatures among training posts, with the room and spell interface visible.\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Dungeon Keeper Gold\u2019s training room. Gameplay image supplied on <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper\">GOG\u2019s product page<\/a>; game by Bullfrog Productions \/ Electronic Arts. This is a store screenshot, separate from my recording below.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">That combination is why calling it an RTS makes sense to me. There is the construction and preparation, then the fight over territory and the enemy dungeon. The shape of the place matters because it is the space everything has to happen in. I get to build the base and turn it against the enemy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It also lets me be the evil bastard running the dungeon. The adventurers are the people coming into my home to cause trouble. Bullfrog built the whole thing around that reversal, with creatures to feed, pay and keep working while the forces of good try to ruin it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The sequel without Peter Molyneux<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The preview opens with the question of whether Bullfrog could make a worthy sequel after Peter Molyneux\u2019s departure. It describes the first Dungeon Keeper as a long-delayed project that had taken around three years of his work, then explains that he had left Bullfrog to start Lionhead Studios. Its closing judgment is that the people remaining at Bullfrog seemed capable of doing the job themselves.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032745\/dk1998-opening-recreated.png\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_700\/v1792032745\/dk1998-opening-recreated.png\" alt=\"Recreated Danish opening paragraph of CD-ROM Spil\u2019s 1998 Dungeon Keeper II preview.\" width=\"1094\" height=\"1437\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">AI-assisted recreated text layout based on my photograph, preserving the Danish wording. This is a new presentation of the excerpt, not an original scan. Source: Jakob Sloth, <em>CD-ROM Spil<\/em> 11\/1998, p. 24.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The sequel became another favourite. I have played both repeatedly, and I still enjoy the digging, building and fighting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The page expected Dungeon Keeper II in <strong>March 1999<\/strong>, both in the opening text and the information box. It reached players later in 1999, during the summer; <a href=\"https:\/\/www.ea.com\/games\/dungeon-keeper\/dungeon-keeper-2\">EA\u2019s current product record<\/a> lists 7 July 1999. March was the forecast in this 1998 preview, rather than the release date.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">More rooms, more creatures and a different-looking dungeon<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The magazine gives the graphics overhaul a lot of space. It describes polygonal creatures and objects, a rewritten engine and Direct3D support from the beginning. It also admits that the creatures are less detailed than those in Unreal, while pointing to the number that could appear on screen together. That is a more concrete explanation than simply calling the new graphics better.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The accompanying pictures show both the overhead dungeon and the view from inside a creature. The preview\u2019s short caption compares controlling a possessed monster to Quake. That first-person view was an important part of how the dungeon could be experienced: the rooms and corridors could be seen from down among the creatures as well as from above.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032746\/dk1998-gameplay-dk2-possession.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_710\/v1792032746\/dk1998-gameplay-dk2-possession.jpg\" alt=\"First-person Dungeon Keeper II gameplay inside a training room, with a skeleton and training targets ahead.\" width=\"710\" height=\"533\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Dungeon Keeper II in first-person possession view, inside a training room. Gameplay screenshot from <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper_2\">GOG\u2019s Dungeon Keeper II page<\/a>; Bullfrog Productions \/ Electronic Arts.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The creature section mixes returning monsters with proposed additions, including a thief who could infiltrate enemy territory, a Dark Angel with skeletal forces, salamanders, black knights, dark elves, rats and spider-women. That is the preview\u2019s planned line-up. The released game\u2019s <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon-Keeper-2-Manual.pdf\">manual<\/a> documents the Rogue, Dark Angel, Salamander, Dark Elf and other creatures, including the Dark Angel\u2019s Skeleton Army spell.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The new rooms are more directly connected to the part I love: giving the dungeon more things to do. The Combat Pit provides fights between creatures, while the casino lets them gamble away their wages. Both appear in the finished game. The casino is such a fittingly nasty idea for a place run by an evil Keeper: pay the creatures, then give them somewhere to lose the money.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032746\/dk1998-gameplay-dk2-casino.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_710\/v1792032746\/dk1998-gameplay-dk2-casino.jpg\" alt=\"Dungeon Keeper II creatures gathered around casino tables beneath coloured celebration effects.\" width=\"710\" height=\"533\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">The casino in Dungeon Keeper II, with creatures at its gaming tables. Gameplay screenshot supplied by <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper_2\">GOG<\/a>; Bullfrog Productions \/ Electronic Arts.<\/figcaption><\/figure>\n\n\n\n<details><summary>Read the recreated graphics and creature excerpt<\/summary>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032745\/dk1998-graphics-recreated.png\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_700\/v1792032745\/dk1998-graphics-recreated.png\" alt=\"Recreated Ny grafik excerpt discussing Dungeon Keeper II\u2019s graphics, creatures, rooms and traps.\" width=\"977\" height=\"1609\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">AI-assisted recreated layout of \u201cNy grafik\u201d, with the final sentence continued from the next photographed column. Original wording retained, including its pre-release creature descriptions. Jakob Sloth, <em>CD-ROM Spil<\/em> 11\/1998, p. 24.<\/figcaption><\/figure>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Battles, mana and walls that could be breached<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Under \u201cBedre kampe\u201d, the preview says the first game had been criticised for overly simple combat. It describes a change to creature collisions, allowing a large monster to block a narrow passage while ranged attackers fire from behind it. The purpose is clear: the space available for a fight should matter, rather than every creature being piled into the same point.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The finished game\u2019s manual gives creatures different combat roles, including Blockers and Support, and recommends using them together. It also describes mana as the resource for spells, traps and magical creatures. Claimed tiles generate mana, creatures can produce more through temple prayer, and additional Imps consume it. Expansion and the magical budget are connected.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032745\/dk1998-combat-recreated.png\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_700\/v1792032745\/dk1998-combat-recreated.png\" alt=\"Recreated Bedre kampe magazine section about creature positioning, mana, spells and reinforced walls.\" width=\"1024\" height=\"1536\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">AI-assisted recreated layout of \u201cBedre kampe\u201d. The 1998 claims are preserved as printed. Jakob Sloth, <em>CD-ROM Spil<\/em> 11\/1998, p. 24.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The preview names earthquake and turncoat spells. The release manual calls the ground-shaking Keeper spell Tremor and describes Turncoat as taking over an enemy creature to attack its own side. Those are concrete systems behind the promise of more interesting battles. See the <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon-Keeper-2-Manual.pdf\">combat advice and Keeper-spell sections of the original manual<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Its final combat point is that enemy Imps could dig through reinforced walls. Closing the dungeon off and training indefinitely would no longer provide the same protection. The screenshot below even shows the game explaining the work needed to break an enemy reinforced wall. Later <a href=\"https:\/\/www.moddb.com\/games\/dungeon-keeper-2\/downloads\/patch-1-70\">official update notes<\/a> added a multiplayer option to make reinforced walls impenetrable, so the rules also depended on the chosen settings.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032746\/dk1998-gameplay-dk2-reinforced-wall.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_710\/v1792032746\/dk1998-gameplay-dk2-reinforced-wall.jpg\" alt=\"Dungeon Keeper II cursor highlighting an enemy reinforced wall, with a message explaining that Imps can dig through it.\" width=\"710\" height=\"533\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">\u201cEnemy Wall. Your Imps must work hard to dig through this.\u201d The highlighted reinforced wall makes the preview\u2019s point visible in the released game. Screenshot from <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper_2\">GOG<\/a>; Bullfrog Productions \/ Electronic Arts.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Sixteen players in the preview, four in the game<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The multiplayer section is where the preview gets far too confident. It says players could now play with up to <strong>16 people<\/strong> over the Internet or a network. That is a specific capacity, stated as something the game could do.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032745\/dk1998-multiplayer-recreated.png\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_700\/v1792032745\/dk1998-multiplayer-recreated.png\" alt=\"Recreated Jo flere, jo bedre excerpt retaining the 16-player multiplayer claim and promises of free downloads.\" width=\"1060\" height=\"1484\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">AI-assisted recreated layout of the multiplayer excerpt. The number 16 is preserved from the original photograph. Jakob Sloth, <em>CD-ROM Spil<\/em> 11\/1998, p. 24.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The <a href=\"https:\/\/keeper.lubiki.pl\/dk2_docs\/dk2_editor_manual.htm\">official Dungeon Keeper II editor manual, section 2.4<\/a> gives a maximum of <strong>four players<\/strong>. Four is a quarter of sixteen. That is a substantial difference in the feature being described, and it should not disappear into a vague statement that plans changed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The sixteen-player claim on this page was not what buyers received.<\/strong> A preview can report ambitious plans, but printing that capacity as already possible gave readers a much firmer impression. It deserved to be presented as a development target, with the uncertainty attached to that target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The same section promises downloadable levels, monsters and spells at no charge after release. Bullfrog did release updates with additional content. The <a href=\"https:\/\/www.moddb.com\/games\/dungeon-keeper-2\/downloads\/patch-1-70\">official patch history reproduced with the 1.70 update<\/a> records extra maps, Elite creatures, the Maiden and the Jack-in-the-Box trap. The <a href=\"https:\/\/keeper.lubiki.pl\/dk2_docs\/dk2_editor_manual.htm\">official level editor<\/a> also let people make their own levels. There was real post-release support here, even though that does not produce the sixteen-player game described in the magazine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">My Dungeon Keeper Gold gameplay<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I only have a gameplay recording of <strong>Dungeon Keeper Gold<\/strong> to include here, even though I have played both games many times. I think this recording was the GOG version, but I am not certain about the exact release.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gold packages the first Dungeon Keeper with <strong>The Deeper Dungeons<\/strong> expansion, as confirmed by the <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon_Keeper_Gold_-_Manual_-_PC.pdf\">Gold manual<\/a> and <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper\">GOG\u2019s edition description<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dungeon Keeper Gold\u2122 - Part 01 - |Linux|Steam|RPG|Building|@electronicarts|\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/kMly0hEbIBA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">My Dungeon Keeper Gold gameplay, Part 01.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">The third game that never arrived<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Dungeon Keeper II even included a DK3 trailer option in its Extras menu, listed in the original manual. That makes the end of the original series particularly frustrating. There was an actual follow-up being discussed, rather than only fans hoping for one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On 1 August 2000, <a href=\"https:\/\/www.gamespot.com\/articles\/dungeon-keeper-3-cancelled\/1100-2610618\/\">GameSpot reported Bullfrog\u2019s announcement<\/a> that Dungeon Keeper 3 had been put on hold while the studio pursued other projects and opportunities on platforms such as PlayStation 2. The third Bullfrog game never arrived.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That is what I am sad about. I wanted more of these games. More places to dig out, more rooms, more creatures and more enemies to destroy with the dungeon I had built. Both of the original games already had a formula I could happily return to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Other developers did carry the idea forward. The makers of <a href=\"https:\/\/wftogame.com\/dk20\/\">War for the Overworld explicitly describe their game as a spiritual successor inspired by Dungeon Keeper<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What EA brought back on mobile<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">EA did bring the name back with a <a href=\"https:\/\/news.ea.com\/press-releases\/press-releases-details\/2014\/Electronic-Arts-Dungeon-Keeper-Now-Available-Worldwide-on-App-Store-and-Google-Play\/default.aspx\">mobile Dungeon Keeper released worldwide in January 2014<\/a>. The direction it took is a miserable comparison with the digging and expansion I love in the original games: countdown timers, premium Gems and the option to use that currency to speed things up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On <strong>2 July 2014<\/strong>, the UK Advertising Standards Authority <a href=\"https:\/\/www.asa.org.uk\/rulings\/electronic-arts-ltd-a14-258907.html\">upheld a complaint about an EA promotional email<\/a> advertising Dungeon Keeper as free. The ASA found that players were extremely likely to encounter periods in which meaningful progress depended on waiting for timers or skipping them. It judged that the ad failed to make the limitations of free play and the role of purchases sufficiently clear, and required EA to change the advertising.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">EA argued that the game could be played without paying. The ruling acknowledged that, but found that the delays went beyond what players would reasonably expect from the advertised experience. That distinction matters: being allowed to launch a game for free says very little about how much of your time it then spends trying to sell back to you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is the sort of modern gaming bullshit I object to. Digging out the dungeon is one of the main reasons I enjoy Dungeon Keeper. Put excessive delays in the way and sell the means to skip them, and you are making the thing I enjoy worse so the payment has something to fix. To me, that is greed built into the design.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We still have a choice about rewarding that. Stop paying for the Gems, the timer skips and the paid shortcuts. Continuing to fund those systems gives publishers a reason to keep building around them. I would rather have another proper dungeon-management game that I pay for and then play.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Keeping the original games playable<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There is a useful distinction with the PC reissues. As checked on <strong>15 October 2026<\/strong>, both <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper\">Dungeon Keeper Gold<\/a> and <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper_2\">Dungeon Keeper II<\/a> have official DRM-free GOG editions. Their product pages state that activation and an online connection are not required to play; the GOG client is optional, and offline installers are available. An account used to buy or download those files is separate from compulsory account activation to run the installed game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That matters to me when I talk about having control over the games I pay for. I want a copy I can keep and use, rather than another game that needs a storefront\u2019s permission every time its access rules change. These two games have an account-independent option for playing, and that should be acknowledged.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dungeon Keeper 1 and 2 are still among my favourites. Give me the dungeon, let me dig, build the rooms, expand and kill the enemy. I would have loved to see Bullfrog keep making them.<\/p>\n\n\n\n<details><summary>Original magazine photographs<\/summary>\n<p>Untouched photographs of the text excerpts used for the recreated layouts above. All are from Jakob Sloth\u2019s Dungeon Keeper II preview in <em>CD-ROM Spil<\/em> 11\/1998, p. 24.<\/p>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032744\/dk1998-magazine-original-opening.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_700\/v1792032744\/dk1998-magazine-original-opening.jpg\" alt=\"Original photograph of the opening Dungeon Keeper II preview paragraph.\" width=\"1479\" height=\"1943\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Original opening paragraph, including the March release forecast.<\/figcaption><\/figure>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032744\/dk1998-magazine-original-graphics.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_640\/v1792032744\/dk1998-magazine-original-graphics.jpg\" alt=\"Original photograph of the Ny grafik column with graphics and creature descriptions.\" width=\"640\" height=\"1773\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Original graphics and creature column; its last sentence continues in the next photograph.<\/figcaption><\/figure>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032744\/dk1998-magazine-original-combat.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_640\/v1792032744\/dk1998-magazine-original-combat.jpg\" alt=\"Original photograph of the Bedre kampe column about combat and mana.\" width=\"640\" height=\"1450\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Original combat column, with the continuation of the preceding trap description at the top.<\/figcaption><\/figure>\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792032744\/dk1998-magazine-original-multiplayer.jpg\"><img src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/f_auto,q_auto,w_528\/v1792032744\/dk1998-magazine-original-multiplayer.jpg\" alt=\"Original photograph of the Jo flere, jo bedre column with the printed number 16.\" width=\"528\" height=\"960\" loading=\"lazy\" decoding=\"async\" style=\"width:100%;height:auto\"\/><\/a><figcaption class=\"wp-element-caption\">Original multiplayer column and Jakob Sloth\u2019s byline.<\/figcaption><\/figure>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">Sources and image credits<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Magazine text, screenshots and artwork: Jakob Sloth, \u201cDungeon Keeper II\u201d, <em>CD-ROM Spil<\/em> 11\/1998, p. 24; photographs from my magazine. The four recreated text layouts are labelled individually. Gameplay screenshots are Bullfrog Productions \/ Electronic Arts images supplied through the linked GOG product pages. My YouTube recording is embedded separately.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gameplay and edition references: <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon_Keeper_Gold_-_Manual_-_PC.pdf\">Dungeon Keeper Gold manual<\/a>; <a href=\"https:\/\/retrogamer.biz\/wp-content\/uploads\/2016\/06\/Dungeon-Keeper-2-Manual.pdf\">Dungeon Keeper II manual<\/a>; <a href=\"https:\/\/keeper.lubiki.pl\/dk2_docs\/dk2_editor_manual.htm\">Dungeon Keeper II official editor manual<\/a>; <a href=\"https:\/\/www.moddb.com\/games\/dungeon-keeper-2\/downloads\/patch-1-70\">official patch notes reproduced on ModDB<\/a>; <a href=\"https:\/\/www.ea.com\/games\/dungeon-keeper\/dungeon-keeper-2\">EA\u2019s Dungeon Keeper II record<\/a>; <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper\">GOG: Dungeon Keeper Gold<\/a>; <a href=\"https:\/\/www.gog.com\/en\/game\/dungeon_keeper_2\">GOG: Dungeon Keeper II<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Series history and mobile advertising: <a href=\"https:\/\/www.gamespot.com\/articles\/dungeon-keeper-3-cancelled\/1100-2610618\/\">GameSpot\u2019s 1 August 2000 report of Bullfrog\u2019s DK3 announcement<\/a>; <a href=\"https:\/\/news.ea.com\/press-releases\/press-releases-details\/2014\/Electronic-Arts-Dungeon-Keeper-Now-Available-Worldwide-on-App-Store-and-Google-Play\/default.aspx\">EA\u2019s January 2014 mobile launch announcement<\/a>; <a href=\"https:\/\/www.asa.org.uk\/rulings\/electronic-arts-ltd-a14-258907.html\">ASA ruling, 2 July 2014<\/a>; <a href=\"https:\/\/wftogame.com\/dk20\/\">War for the Overworld developers on Dungeon Keeper\u2019s influence<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dungeon Keeper 1 and 2 are among my favourite games. 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Revisiting CD-ROM Spil\u2019s 1998 preview brings back the digging, building and battles, alongside a sixteen-player promise that became four and the sequel I still wish Bullfrog had made.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/wordpress.theicealphawolfden.com\/index.php\/2026\/10\/15\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\/\" \/>\n<meta property=\"og:site_name\" content=\"The Ice Alpha Wolf Den\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-15T03:19:20+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-15T03:19:21+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/2026\/10\/64A421CA-C9B0-47EB-89E2-C57CB01B14C7-1024x576.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"576\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Kiba Snowpaw\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kiba Snowpaw\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/\"},\"author\":{\"name\":\"Kiba Snowpaw\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/#\\\/schema\\\/person\\\/9aa16d0f1046d121317e4de844c396f1\"},\"headline\":\"Dungeon Keeper 1 and 2: Dig, Build, Expand and Conquer\",\"datePublished\":\"2026-10-15T03:19:20+00:00\",\"dateModified\":\"2026-10-15T03:19:21+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/\"},\"wordCount\":2369,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/#\\\/schema\\\/person\\\/9aa16d0f1046d121317e4de844c396f1\"},\"image\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/64A421CA-C9B0-47EB-89E2-C57CB01B14C7.png\",\"keywords\":[\"Bullfrog Productions\",\"CD-ROM Spil\",\"Consumer Rights\",\"DRM-Free Gaming\",\"Dungeon Keeper\",\"Dungeon Keeper Gold\",\"Dungeon Keeper II\",\"Dungeon Management\",\"Game Preservation\",\"Retro PC Gaming\",\"RTS\",\"The Deeper Dungeons\"],\"articleSection\":[\"Game News\",\"Games\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/\",\"url\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/15\\\/dungeon-keeper-1-and-2-dig-build-expand-and-conquer\\\/\",\"name\":\"Dungeon Keeper 1 and 2: Dig, Build, Expand and Conquer - 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