{"id":210,"date":"2026-10-18T18:39:41","date_gmt":"2026-10-18T18:39:41","guid":{"rendered":"https:\/\/wordpress.theicealphawolfden.com\/?p=210"},"modified":"2026-10-18T18:57:30","modified_gmt":"2026-10-18T18:57:30","slug":"oblivion-original-pc-disc-review","status":"publish","type":"post","link":"https:\/\/wordpress.theicealphawolfden.com\/index.php\/2026\/10\/18\/oblivion-original-pc-disc-review\/","title":{"rendered":"The Elder Scrolls IV: Oblivion (2006 PC Disc) Review: I Love It, but the World Can Feel Empty"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">I love <em>The Elder Scrolls IV: Oblivion<\/em>. I have completed it hundreds of times, going back to the Xbox 360 version when it came out. I also own it on Steam. This review comes from returning to my original PC disc, with a lot of mods installed through Vortex under Wine.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cyrodiil is enormous, but walking from one city to another too often leaves me feeling that very little is happening. I love the lore, but parts of the journey are boring.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For this playthrough I mostly followed the main quest. I did some guild missions, got expelled from the Mages Guild, and then concentrated on finishing the story. I completed this return on <strong>4 October 2026<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">My original disc copy<\/h2>\n\n\n\n<div style=\"overflow-x:auto\">\n<table style=\"width:100%;border-collapse:collapse\">\n<caption style=\"text-align:left;padding-bottom:.65rem\"><strong>My Oblivion collection entry<\/strong><\/caption>\n<thead>\n<tr>\n<th scope=\"col\" style=\"text-align:left;padding:.65rem;border-bottom:1px solid #888\">Detail<\/th>\n<th scope=\"col\" style=\"text-align:left;padding:.65rem;border-bottom:1px solid #888\">Recorded information<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Edition played<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Original PC retail base game, without the official expansions; modded under Wine<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Bought<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">21 July 2026, at Kr\u00e6ftens Bek\u00e6mpelse in Denmark<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Paid<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">DKK 6.67 \u2014 approximately US$1.02 \/ \u20ac0.89 \/ \u00a30.76<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Condition \/ CLZ index<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Good \/ #315<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Completed<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">4 October 2026<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">CLZ value estimate<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">DKK 143.42 \u2014 approximately US$21.91 \/ \u20ac19.19 \/ \u00a316.35<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><small>The valuation is CLZ\u2019s recorded estimate. Currency conversions use <a href=\"https:\/\/data-api.ecb.europa.eu\/service\/data\/EXR\/D.USD+GBP+DKK.EUR.SP00.A?startPeriod=2026-07-21&amp;endPeriod=2026-07-21&amp;format=csvdata\">ECB reference rates for 21 July 2026, the purchase date<\/a>, rounded to two decimals.<\/small><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">My disc-version gameplay<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The playlist contains eight recordings from my modded original-game playthrough. The sessions are listed below in their playlist order.<\/p>\n\n\n\n<details class=\"oblivion-recordings\">\n<summary><strong>Watch my Oblivion disc playthrough \u2014 all eight recordings<\/strong><\/summary>\n<div style=\"position:relative;width:100%;aspect-ratio:16\/9;margin:1rem 0\">\n<iframe name=\"oblivion-recordings-player\" src=\"https:\/\/www.youtube-nocookie.com\/embed\/videoseries?list=PLMFKxhXhxvoI\" title=\"Kiba Snowpaw\u2019s modded original Oblivion disc playthrough\" width=\"560\" height=\"315\" style=\"position:absolute;inset:0;width:100%;height:100%;border:0\" loading=\"lazy\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<ol>\n<li><strong>Recording 1 \u2014 2:29:31.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/DOPRIV6hVE0\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=DOPRIV6hVE0\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 2 \u2014 3:42.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/0sV7UtRyFzY\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=0sV7UtRyFzY\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 3 \u2014 2:08:49.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/JGGsVSVJelM\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=JGGsVSVJelM\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 4 \u2014 3:24:20.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/zFKqr1PXKIw\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=zFKqr1PXKIw\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 5 \u2014 1:48:49.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/AXE4KBonjlg\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=AXE4KBonjlg\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 6 \u2014 1:05:12.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/y2AHTpr2rEo\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=y2AHTpr2rEo\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 7 \u2014 51:51.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/P_BEO53MGfY\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=P_BEO53MGfY\">Open on YouTube<\/a><\/li>\n<li><strong>Recording 8 \u2014 1:29:25.<\/strong> <a href=\"https:\/\/www.youtube-nocookie.com\/embed\/bhqwEBxfZfs\" target=\"oblivion-recordings-player\">Play here<\/a> \u00b7 <a href=\"https:\/\/www.youtube.com\/watch?v=bhqwEBxfZfs\">Open on YouTube<\/a><\/li>\n<\/ol>\n<p><a href=\"https:\/\/www.youtube.com\/playlist?list=PLMFKxhXhxvoI\">Open the complete original playlist<\/a><\/p>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">How Bethesda built the next Elder Scrolls<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Oblivion followed <em>Arena<\/em>, <em>Daggerfall<\/em> and <em>Morrowind<\/em> as the fourth main Elder Scrolls game. Work began in <strong>2002<\/strong>, after Morrowind. Bethesda\u2019s <a href=\"https:\/\/www.gamebanshee.com\/news\/74189-bethesda-releases-media-info-for-oblivion.html\">22 October 2004 announcement<\/a> described a project intended to bring the series\u2019 freedom into a new generation of hardware: a large explorable province, fully spoken dialogue and people with routines of their own.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The setting moved to <strong>Cyrodiil<\/strong>, the Imperial province at the heart of Tamriel. Its central crisis was already present in that announcement: the Emperor is assassinated, the throne is left without its recognised heir, and gates to Oblivion begin opening. Finding the surviving heir gives the player a route through a world they can otherwise explore at their own pace.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Producer Gavin Carter told <a href=\"https:\/\/bit-tech.net\/reviews\/gaming\/pc\/elder_scrolls_4_int\/2\/\">bit-tech in November 2005<\/a> that PC and Xbox 360 development had proceeded together from the start. The technology combined Gamebryo with Havok physics, both credited in the <a href=\"https:\/\/store.steampowered.com\/manual\/22330\">original game\u2019s manual<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Carter described physics, AI, loading, audio and rendering work being distributed across threads, and environmental details such as moving grass and changing weather.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game missed the Xbox 360 launch window. In a <a href=\"https:\/\/bit-tech.net\/reviews\/gaming\/pc\/elder_scrolls_4_int\/3\/\">statement reproduced alongside the interview<\/a>, Pete Hines said the team still needed time to optimise, test and balance it. Bethesda announced it had gone gold on <strong>2 March 2006<\/strong>, with <a href=\"https:\/\/www.gamespot.com\/articles\/elder-scrolls-unrolls-this-month\/1100-6145290\/\">PC and Xbox 360 shipping beginning on 20 March<\/a>. The European release followed on <a href=\"https:\/\/www.pcgamer.com\/games\/the-elder-scrolls\/the-elder-scrolls-iv-oblivion-review\/\">24 March<\/a>; the PlayStation 3 version arrived in 2007.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The launch was a major commercial success. In its <a href=\"https:\/\/www.gamebanshee.com\/news\/79375-record-breaking-sales-of-the-elder-scrolls-iv-oblivion.html\">10 April 2006 press release<\/a>, Bethesda reported <strong>more than 1.7 million copies shipped<\/strong> across PC and Xbox 360.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A huge province can still feel empty<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The size is part of the appeal, but it is also my main problem with Oblivion. I can set off between cities and spend too much of that journey waiting for something interesting to happen. There is a lot of land. That does not automatically give me a lot to care about while crossing it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bethesda\u2019s answer to making its inhabitants more convincing was <strong>Radiant AI<\/strong>. The 2004 announcement described characters deciding where to eat, sleeping, visiting places and reacting according to their individual traits.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is a recurring problem I have with large open-world RPGs. The walk between cities needs to hold my attention too. It should not just be the distance I have to cover before the next mission.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792346912\/oblivion-original-cyrodiil.jpg\"><img decoding=\"async\" src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/c_limit,w_1200,q_auto,f_auto\/v1792346912\/oblivion-original-cyrodiil.jpg\" alt=\"A wooded stream passes through rocky countryside in the original Oblivion.\"\/><\/a><figcaption class=\"wp-element-caption\">Cyrodiil\u2019s countryside in an original-game promotional screenshot from <a href=\"https:\/\/store.steampowered.com\/app\/22330\/\">Bethesda\u2019s Steam gallery<\/a>. \u00a9 Bethesda Softworks \/ ZeniMax Media.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">There is plenty of content once you start pursuing it. The Fighters Guild, Mages Guild, Thieves Guild and Dark Brotherhood have their own questlines, alongside the Arena and the other side quests. In his <a href=\"https:\/\/www.gamespot.com\/articles\/the-elder-scrolls-iv-oblivion-qanda-oblivion-at-e3-2005\/1100-6124431\/\">E3 interview<\/a>, Todd Howard described the aim of giving each major guild a complete story and its own rise through the ranks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">I love the lore; the ending happens too quickly<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The history and lore are a large part of why I keep returning. There is a whole world behind the immediate mission: the Empire, the Septim line, the Daedric Princes and the religious importance of the Dragonfires.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">You begin as a prisoner, meet Emperor Uriel Septim VII, and become involved in finding and protecting Martin. Jauffre and the Blades help tie that search to the wider crisis.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ending spoilers follow.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Martin\u2019s final act makes sense within the lore. He breaks the Amulet of Kings and sacrifices himself to become the avatar of Akatosh, defeating Mehrunes Dagon and ending the invasion. The <a href=\"https:\/\/www.gamebanshee.com\/oblivion\/walkthrough\/lightthedragonfires.php\">original main-quest walkthrough<\/a> describes that sequence and the world remaining open afterward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">After everything leading up to it, the resolution is over too quickly. The final transformation happens and suddenly the main crisis is finished. It leaves me with a bit of a \u201cwhat the fuck?\u201d feeling at the end of a story I otherwise like.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792346912\/oblivion-original-ayleid-ruin.jpg\"><img decoding=\"async\" src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/c_limit,w_1200,q_auto,f_auto\/v1792346912\/oblivion-original-ayleid-ruin.jpg\" alt=\"Green-lit stone arches and a circular floor pattern inside an Ayleid ruin in the original Oblivion.\"\/><\/a><figcaption class=\"wp-element-caption\">The older civilisations of Cyrodiil remain visible in its ruins. Original-game promotional screenshot from <a href=\"https:\/\/store.steampowered.com\/app\/22330\/\">Bethesda\u2019s Steam gallery<\/a>. \u00a9 Bethesda Softworks \/ ZeniMax Media.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Too many people sound like the same person<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The repeated voices are another weakness. In a game this large, hearing the same small group of voices across so many people makes the population feel smaller. The characters may have different names and jobs, but my ears keep recognising the same people.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The important story characters deserve particular care. Uriel Septim has Patrick Stewart\u2019s voice, and Martin has Sean Bean\u2019s. Bethesda\u2019s <a href=\"https:\/\/www.compleatseanbean.com\/games-oblivion.html\">September 2005 casting announcement<\/a> says those parts were written with the actors in mind. Terence Stamp also joined the cast as the antagonist Mankar Camoran.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I would have liked that separation extended to Jauffre. His actor, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Ralph_Cosham\">Ralph Cosham<\/a>, also voiced the game\u2019s other male Bretons. When somebody is that important to the main story, I want his voice to belong to him.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I know recording more actors costs money. I still would have liked more variety. Fully voiced dialogue was a big step for the series, but the repetition is easy to hear over a long game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792346912\/oblivion-original-dialogue.jpg\"><img decoding=\"async\" src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/c_limit,w_1200,q_auto,f_auto\/v1792346912\/oblivion-original-dialogue.jpg\" alt=\"The original Oblivion dialogue interface shows a Fighters Guild Porter and selectable conversation topics.\"\/><\/a><figcaption class=\"wp-element-caption\">The original conversation screen puts the speaker close to the player, with topics and interaction icons alongside. Promotional screenshot from <a href=\"https:\/\/store.steampowered.com\/app\/22330\/\">Bethesda\u2019s Steam gallery<\/a>. \u00a9 Bethesda Softworks \/ ZeniMax Media.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">The armour I remember stretching from a shelf to the floor<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I would not describe my old Xbox experience as one endless bug fest, but there were definitely bugs. One that stayed with me was a piece of leather armour in the Blades\u2019 castle, Cloud Ruler Temple.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It was on a shelf and on the floor at the same time. A corner seemed stuck down on the floor, stretching the armour into a long line from the shelf. It looked ridiculous. I recorded it with my phone at the time, but that recording disappeared over the years.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <a href=\"https:\/\/worthplaying.com\/article\/2006\/6\/6\/news\/33748-the-elder-scrolls-iv-oblivion-x360pc-v11-patch-available-now\/\">PC 1.1.511 update released on 6 June 2006<\/a> addressed crashes, collision problems, exploits and quests.<\/p>\n\n\n\n<div style=\"overflow-x:auto\">\n<table style=\"width:100%;border-collapse:collapse\">\n<caption style=\"text-align:left;padding-bottom:.65rem\"><strong>Examples from the original PC 1.1 patch<\/strong><\/caption>\n<thead>\n<tr>\n<th scope=\"col\" style=\"text-align:left;padding:.65rem;border-bottom:1px solid #888\">Area<\/th>\n<th scope=\"col\" style=\"text-align:left;padding:.65rem;border-bottom:1px solid #888\">What Bethesda addressed<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Crashes<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Going to jail while equipped with bound armour or weapons; certain save-loading failures<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Collision and controls<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Falling through collision in Fort Wooden Hand; remapping problems in several localised versions<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Items and exploits<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Infinite gold on some corpses; bow-related item duplication; repeated sales of equipped items while mounted<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Quest progression<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Mannimarco stopping during a scripted encounter; problems advancing particular guild and main quests<\/td>\n<\/tr>\n<tr>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Mages Guild<\/td>\n<td style=\"vertical-align:top;padding:.65rem;border-bottom:1px solid #888\">Access to guild buildings after permanent expulsion<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The later <a href=\"https:\/\/worthplaying.com\/article\/2007\/4\/30\/news\/41686-the-elder-scrolls-iv-oblivion-v120416-patch-available-now\/\">1.2.0416 update<\/a> fixed problems with FormIDs, the identifiers the engine uses for game objects, including disappearing objects and crashes. Bethesda\u2019s <a href=\"https:\/\/help.bethesda.net\/app\/answers\/detail\/a_id\/53238\/~\/parches-del-juego%3A-fallout-3%2C-the-elder-scrolls-iv%3A-oblivion%2C-the-elder-scrolls\">official downloads page<\/a> dates the North American English base-game updater to 30 April 2007 and the UK\/European\/Australian English updater to 7 May.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Community work continued far beyond those official updates. The <a href=\"https:\/\/www.nexusmods.com\/oblivion\/mods\/5296\">Unofficial Oblivion Patch<\/a> began in 2006 and is still maintained. My Vortex screenshot shows version 3.5.9 enabled in this installation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Getting used to F5 again<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">One habit I need to rebuild is saving regularly. I have become so used to checkpoints and automatic saves that I forget to make my own. On PC, <strong>F5 is Oblivion\u2019s quicksave key<\/strong>; Bethesda also documents saving through the pause menu in its <a href=\"https:\/\/help.bethesda.net\/app\/answers\/detail\/a_id\/17977\/~\/how-do-i-save-the-game-in-oblivion%3F\">saving instructions<\/a>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oblivion has automatic saves too. The manual lists options for saving on rest, waiting and travel. What I need to get back into is making a save when <em>I<\/em> decide it is a sensible point to do it, instead of expecting one of those events to cover me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I prefer having that responsibility. It teaches me to think about when I should save. A checkpoint chooses for me, and after enough games doing that, I start treating it as somebody else\u2019s job. Then I return to an older game and have to learn the habit again.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Vortex, Wine and the level-up freeze<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I was working on this Linux installation on <strong>20 September 2026<\/strong>. I installed the original base game from disc and managed the mods with <strong>Vortex running under Wine<\/strong>. The crash reports from that troubleshooting show Wine 11.0 Staging, a 32-bit game process, X11 support and DXVK activity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oblivion XP Update<\/strong> gave me trouble when levelling. The game would freeze when I slept after earning a level-up. I disabled the mod, and that stopped the problem for me.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The original progression system normally increases skills through use. Ten increases across your major skills make a level-up available, which you then take by sleeping. That process is explained in the <a href=\"https:\/\/store.steampowered.com\/manual\/22330\">manual\u2019s levelling section<\/a>. Oblivion XP replaces the progression system, so it also brings its own scripts and menus into that part of the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <a href=\"https:\/\/www.nexusmods.com\/oblivion\/mods\/51817\">Oblivion XP Update author\u2019s page<\/a> lists OBSE and MenuQue as requirements. Its 4.5 changelog specifically includes NorthernUI menu compatibility and a Vortex installation script.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792346913\/oblivion-vortex-mods-2.png\"><img decoding=\"async\" src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/c_limit,w_1200,q_auto,f_auto\/v1792346913\/oblivion-vortex-mods-2.png\" alt=\"Kiba\u2019s Vortex list shows xOBSE, Ruined Tails Tale, SkyBSA, the Unofficial Oblivion Patch and Windfall enabled, while Oblivion XP Update and The Ayleid Steps are disabled.\"\/><\/a><figcaption class=\"wp-element-caption\">My Vortex list: Oblivion XP Update 4.5.0 is disabled. The Unofficial Oblivion Patch 3.5.9 and xOBSE 22.13 are enabled. Screenshot supplied by Kiba Snowpaw.<\/figcaption><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">I also used <a href=\"https:\/\/www.nexusmods.com\/oblivion\/mods\/42780\">Maskar\u2019s Oblivion Overhaul 5.0.7<\/a>. Its author describes a configurable overhaul whose default 5.x scaling depends on distance from cities, rather than simply following the player\u2019s level. This playthrough used that overhaul alongside companion, quest and engine mods.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/v1792346912\/oblivion-vortex-mods-1.png\"><img decoding=\"async\" src=\"https:\/\/res.cloudinary.com\/sumbiieb\/image\/upload\/c_limit,w_1200,q_auto,f_auto\/v1792346912\/oblivion-vortex-mods-1.png\" alt=\"Kiba\u2019s Vortex mod list shows enabled quest, companion and engine mods, including Maskar\u2019s Oblivion Overhaul, MenuQue and Oblivion Display Tweaks.\"\/><\/a><figcaption class=\"wp-element-caption\">The upper part of my Vortex mod list. Original screenshot supplied by Kiba Snowpaw; open it to read the full-size version.<\/figcaption><\/figure>\n\n\n\n<details>\n<summary><strong>Mods and packages visible in my Vortex screenshots<\/strong><\/summary>\n<ul>\n<li>The Lost Spires Patch v11 \u2014 enabled<\/li>\n<li>Alternative Start V1-66 \u2014 enabled<\/li>\n<li>AveSithis Engine Fixes 1.3.0 \u2014 enabled<\/li>\n<li>CompanionViljaALL_IN_ONE_V4_04, version 4.04 \u2014 enabled<\/li>\n<li>EngineBugFixes v2.22 \u2014 enabled<\/li>\n<li>Maskar\u2019s Oblivion Overhaul 5.0.7 \u2014 enabled<\/li>\n<li>MenuQue v16b \u2014 enabled<\/li>\n<li>MIDAS MAGIC SPELLS OF AURUM 0995 \u2014 enabled<\/li>\n<li>Oblivion 1_2_416 English update package \u2014 enabled<\/li>\n<li>Oblivion Display Tweaks 1.3.0 \u2014 enabled<\/li>\n<li>Oblivion Script Extender, xOBSE 22.13 \u2014 enabled<\/li>\n<li>Oblivion XP Update 4.5.0 \u2014 disabled<\/li>\n<li>Ruined Tails Tale \u2013 RTT_3_0 \u2014 enabled<\/li>\n<li>SkyBSA 1.1.0 \u2014 enabled<\/li>\n<li>The Ayleid Steps 3.8.6 \u2014 disabled<\/li>\n<li>Unofficial Oblivion Patch 3.5.9 \u2014 enabled<\/li>\n<li>Windfall v1 \u2014 enabled<\/li>\n<\/ul>\n<\/details>\n\n\n\n<h2 class=\"wp-block-heading\">The menu files that stayed behind<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">There were other problems during installation. The official updater initially had trouble matching the installed game. Bethesda provides separate regional and language packages, plus a separate Shivering Isles updater. For an English European retail base game, the relevant official download is <code>Oblivion_v1.2.0416UK.exe<\/code>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The mod list includes a package named <code>Oblivion 1_2_416 English<\/code>, and the crash logs loaded <code>obse_1_2_416<\/code>. For retail installations, the <a href=\"https:\/\/github.com\/llde\/xOBSE\">xOBSE project\u2019s instructions<\/a> use <code>obse_loader.exe<\/code> in the game directory, with the extender files installed alongside the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One earlier crash was a divide-by-zero exception inside <code>l3codecx.ax<\/code>, an <a href=\"https:\/\/learn.microsoft.com\/en-us\/security-updates\/securitybulletins\/2010\/ms10-052\">MP3 audio decoder<\/a>. A later crash was a null-address read inside Oblivion itself, with NorthernUI-related menu fragments in the stack.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">I had removed NorthernUI and DarNified UI because of a mod conflict, but searching the installation still found NorthernUI references in the level-up menu, the main HUD and files under <code>Data\/menus\/prefabs\/ObXP<\/code>. Some of those XML files still expected NorthernUI fonts, graphics and prefabs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">From the game directory, this is a useful read-only check for that particular kind of leftover reference:<\/p>\n\n\n\n<pre class=\"wp-block-code\"><code>grep -RIn --binary-files=without-match 'NorthernUI' Data\/menus<\/code><\/pre>\n\n\n\n<p class=\"wp-block-paragraph\">NorthernUI\u2019s <a href=\"https:\/\/www.nexusmods.com\/oblivion\/mods\/48577\">author describes it as XML, graphics and an OBSE plugin working together<\/a>. Removing an entry in the manager had left me with menu files that still referred to parts of that interface.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The expansions, horse armour and the Steam release<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Oblivion\u2019s release history also includes the notorious horse armour. By early April 2006, Bethesda was already answering complaints about charging for the add-on. In a <a href=\"https:\/\/www.gamebanshee.com\/news\/79324-the-elder-scrolls-iv-oblivion-plug-in-qa-v15-79324.html\">contemporary interview<\/a>, Pete Hines compared the proposed value with Xbox themes and other Marketplace extras. <a href=\"https:\/\/news.xbox.com\/en-us\/2006\/04\/05\/more-on-the-oblivion-optional-content\/\">Xbox\u2019s own Major Nelson<\/a> acknowledged the debate on 5 April.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The larger additions were <strong>Knights of the Nine in 2006<\/strong> and <strong>Shivering Isles in 2007<\/strong>. Bethesda and 2K\u2019s <a href=\"https:\/\/ir.take2games.com\/static-files\/4b155b29-4af8-43d1-90ce-8516e2448c39\">27 March 2007 release announcement<\/a> put Shivering Isles on North American PC retail shelves and brought its new realm to Xbox Live. Those official expansions were not installed for this base-game disc playthrough.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Game of the Year packages bundled the base game with Knights of the Nine and Shivering Isles. Valve\u2019s <a href=\"https:\/\/store.steampowered.com\/oldnews\/2572\">16 June 2009 announcement<\/a> brought Oblivion GOTY and an English-only Deluxe package with the additional DLC to Steam.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A disc I can keep separate from a Steam account<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The retail PC game installs independently of Steam. Bethesda\u2019s <a href=\"https:\/\/help.bethesda.net\/app\/answers\/detail\/a_id\/20442\/~\/how-can-i-install-the-2013-elder-scrolls-anthology-games%3F\">Anthology installation support<\/a> also confirms that its retail-based Oblivion GOTY discs do not require Steam activation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The retail startup instructions in <a href=\"https:\/\/store.steampowered.com\/manual\/22330\">Bethesda\u2019s manual<\/a> tell you to have the game disc in the drive. That is still a restriction, but it does not tie the copy to somebody\u2019s Steam account. It makes a meaningful difference when I buy a second-hand game and want to install the copy I actually brought home.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For an official downloadable alternative, <a href=\"https:\/\/www.gog.com\/en\/game\/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the\">GOG\u2019s original Oblivion GOTY Deluxe<\/a> is sold DRM-free, with offline installers and no online activation needed to play. A store account is used to obtain those installers; Galaxy is optional.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where the 2025 remaster fits<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Oblivion Remastered<\/em> arrived on <a href=\"https:\/\/elderscrolls.bethesda.net\/en-NZ\/news\/the-elder-scrolls-iv-oblivion-remastered-launch\">22 April 2025<\/a>. Bethesda\u2019s <a href=\"https:\/\/elderscrolls.bethesda.net\/en-US\/news\/53urIzaKxaeV4CxnzqkDHk\/celebrating-the-launch-of-the-elder-scrolls-iv-oblivion-remastered\">launch message<\/a> says work with Virtuos began in 2021, with new visuals, revised progression and additional voice recordings alongside the original performances.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The original\u2019s mod community is a major part of its continued life. Bethesda\u2019s <a href=\"https:\/\/help.bethesda.net\/app\/answers\/detail\/a_id\/69672\/~\/does-the-elder-scrolls-iv%3A-oblivion-remastered-support-mods%3F\">current support guidance<\/a> says mods are not officially supported for Remastered.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><small>Gameplay playlist and Vortex screenshots: Kiba Snowpaw. Other inline game images and the suggested featured image are original-game promotional media from <a href=\"https:\/\/store.steampowered.com\/app\/22330\/\">Bethesda\u2019s Steam gallery<\/a>. The Elder Scrolls IV: Oblivion \u00a9 Bethesda Softworks \/ ZeniMax Media.<\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I love The Elder Scrolls IV: Oblivion. I have completed it hundreds of times, going back to the Xbox 360 version when it came out. I also own it on Steam. This review comes from returning to my original PC disc, with a lot of mods installed through Vortex under Wine. Cyrodiil is enormous, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":212,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"googlesitekit_rrm_CAow86rODA:productID":"","footnotes":""},"categories":[667,666],"tags":[1163,1167,816,681,1165,688,694,1162,1161,1166,684,1164],"snowpaw_game":[1169],"class_list":["post-210","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-reviews","category-games","tag-bethesda-game-studios","tag-cyrodiil","tag-game-preservation","tag-linux-gaming","tag-oblivion-mods","tag-pc-gaming","tag-physical-pc-games","tag-the-elder-scrolls","tag-the-elder-scrolls-iv-oblivion","tag-vortex","tag-wine","tag-xobse"],"snowpaw":{"managed":true,"game_id":"oblivion-2006","game_ids":["oblivion-2006"],"games":[{"id":"oblivion-2006","title":"The Elder Scrolls IV: Oblivion (2006)"}],"review_game_ids":["oblivion-2006"],"cover_sizes":[{"url":"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/2026\/10\/Oblivion_-Porten-til-Cyrodiil-300x169.png","width":300},{"url":"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/iawd-covers\/212-032ee817bd9a-480.webp","width":480},{"url":"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/iawd-covers\/212-032ee817bd9a-768.webp","width":768},{"url":"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/2026\/10\/Oblivion_-Porten-til-Cyrodiil-1024x576.png","width":1024},{"url":"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/iawd-covers\/212-032ee817bd9a-1200.webp","width":1200}]},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Elder Scrolls IV: Oblivion (2006 PC Disc) Review: I Love It, but the World Can Feel Empty - The Ice Alpha Wolf Den<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/wordpress.theicealphawolfden.com\/index.php\/2026\/10\/18\/oblivion-original-pc-disc-review\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Elder Scrolls IV: Oblivion (2006 PC Disc) Review: I Love It, but the World Can Feel Empty - The Ice Alpha Wolf Den\" \/>\n<meta property=\"og:description\" content=\"I love The Elder Scrolls IV: Oblivion. I have completed it hundreds of times, going back to the Xbox 360 version when it came out. I also own it on Steam. This review comes from returning to my original PC disc, with a lot of mods installed through Vortex under Wine. Cyrodiil is enormous, but [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/wordpress.theicealphawolfden.com\/index.php\/2026\/10\/18\/oblivion-original-pc-disc-review\/\" \/>\n<meta property=\"og:site_name\" content=\"The Ice Alpha Wolf Den\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-18T18:39:41+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-18T18:57:30+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/wordpress.theicealphawolfden.com\/wp-content\/uploads\/2026\/10\/Oblivion_-Porten-til-Cyrodiil-1024x576.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1024\" \/>\n\t<meta property=\"og:image:height\" content=\"576\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Kiba Snowpaw\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Kiba Snowpaw\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/\"},\"author\":{\"name\":\"Kiba Snowpaw\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/#\\\/schema\\\/person\\\/9aa16d0f1046d121317e4de844c396f1\"},\"headline\":\"The Elder Scrolls IV: Oblivion (2006 PC Disc) Review: I Love It, but the World Can Feel Empty\",\"datePublished\":\"2026-10-18T18:39:41+00:00\",\"dateModified\":\"2026-10-18T18:57:30+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/\"},\"wordCount\":2427,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/#\\\/schema\\\/person\\\/9aa16d0f1046d121317e4de844c396f1\"},\"image\":{\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/wp-content\\\/uploads\\\/2026\\\/10\\\/Oblivion_-Porten-til-Cyrodiil.png\",\"keywords\":[\"Bethesda Game Studios\",\"Cyrodiil\",\"Game Preservation\",\"Linux Gaming\",\"Oblivion mods\",\"PC Gaming\",\"Physical PC Games\",\"The Elder Scrolls\",\"The Elder Scrolls IV: Oblivion\",\"Vortex\",\"Wine\",\"xOBSE\"],\"articleSection\":[\"Game Reviews\",\"Games\"],\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/\",\"url\":\"https:\\\/\\\/wordpress.theicealphawolfden.com\\\/index.php\\\/2026\\\/10\\\/18\\\/oblivion-original-pc-disc-review\\\/\",\"name\":\"The Elder Scrolls IV: Oblivion (2006 PC Disc) Review: I Love It, but the World Can Feel Empty - 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I have completed it hundreds of times, going back to the Xbox 360 version when it came out. I also own it on Steam. This review comes from returning to my original PC disc, with a lot of mods installed through Vortex under Wine. 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